15.04.2020

Still Life Game Mac

Still Life Game Mac 6,4/10 2676 reviews
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The latest version of Still Life is 2.4 on Mac Informer. It is a perfect match for the Audio & Video category. The app is developed by Granted Software. Feb 01, 2020 The 100 Best Mac Games today. I’m not surprised Life is Strange won Apple’s Mac Game of the Year award. Still, the game takes place in huge environments.

Still Life 2
Developer(s)Gameco Studios
Publisher(s)MC2 France
Encore (North America)
cdv Software Entertainment(France)[1]
Iceberg Interactive (UK and The Netherlands)
Designer(s)Bruno Martin
SeriesStill Life
Platform(s)Microsoft Windows, Mac OS X
Release
  • GER: 3 April 2009
  • EU: 14 May 2009
  • NA: 10 August 2009[2]
  • UK: 19 February 2010
Genre(s)Adventure
Mode(s)Single-player

Still Life 2 is a 2009 adventure game developed by French company Gameco Studios and published by MC2 France under their Microïds label. It is a sequel to the 2005 game Still Life, and follows on from the characters and themes of 2003's Post Mortem.

Still Life Game Mac

Gameplay[edit]

McPherson walking around the room in which the killer locks Hernandez in

Plot[edit]

The game follows FBI Agent Victoria McPherson in tracking down and stopping a serial killer known as the East Coast Killer. Gameplay has moved to the state of Maine. The game uses the same storytelling device of switching back and forth between two player characters as its predecessor. The second character is one of the killer's victims, journalist Paloma Hernandez, who has been covering the East Coast Killer's crimes, making the game switch between investigation and survival.

A short introduction to the game was posted on August 31, which covers the dates of October 2 and 3, 2008 in the game. It states that on the evening of October 2 the body of a missing person was found on the side of Highway 201, near Jackman. The video which had been sent to the police and the media identifies the killer as the East Coast Killer. McPherson sees Hernandez reporting on the killing on TV and later arranges a meeting. Hernandez is abducted and she wakes up on October 3 in the killer's dilapidated house.[3]

The East Coast Killer allowed Hernandez to call McPherson with clues to the location of the house to trap and kill her, a plan he formed with an ex-marine and former FBI agent Hawker who had been dismissed when McPherson refused to back his claim that killing an innocent person had been justified at the time. Despite being successfully ambushed, McPherson managed to turn the tables and saved herself and Hernandez, but not before nearly a dozen police officers and a rookie FBI agent were killed. Through a series of flashbacks, it was revealed that the Chicago Killer was Richard Valdez, Victoria's boyfriend from the previous game, who turned out to be the grandson of the man Gus was following through Prague.

Development[edit]

There was controversy surrounding the first Still Life in its lack of an ending. Still Life ended without revealing the villain, setting up a finalé which, for some time, was not made. However, on 6 December 2007, Microïds announced the development of this game, which was released in April 2009.[4] Development was started in June 2007 by Gameco Studios. The game was also developed for AppleMacintosh computers.[5]

In June 2008, a teaser video and screenshots were posted online. The video explores an abandoned mansion with a woman screaming in the distance. The end of the video showed a then-tentative release date of Fall 2008.[6][7] In November 2008 a second trailer was released.

On August 31, another set of screenshots of the cinematic and in-game views were released.[3] The official game series website opened on 19 September, on the same day the release was pushed back from November 2008 to the first quarter of 2009.[8] In late October some high resolution images of Vic McPherson and some in-game screen shots were posted.

On December 8, Microïds and GameCo launched a machinima contest, where fans created their own trailer for Still Life 2, using exclusive supplied material. The winner, out of over 120 entries, was announced on January 15, and the winner's and the runners up's trailers were posted on the Still Life website.[9] The winner will also have their name listed in the game credits.[10]

In February and March 2009 more screenshots, an introduction video, and in game footage of the game were released.[11] The website also features videos of some of the makers of the game speculating on the identity of the killer.

Release[edit]

A demo version of the game was released. This contained sections from early in the game in the killer's house.

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The game was first released as an online download to Germany in early April 2009. Further releases to Europe and North America followed. Encore is publishing the game in North America, and cdv Software Entertainment is in France. In the UK and Benelux it is published by Iceberg Interactive.

Reception[edit]

See also[edit]

References[edit]

  1. ^'Microïds confie à CDV MDARICS MEDIA la distribution de ses jeux en France' (in French). Microïds. 2009-08-11. Retrieved 2009-08-11.
  2. ^'Still Life 2'. Mystery Adventure Games (Encore). Retrieved 2009-05-15.
  3. ^ ab'Microïds unveils new Still Life 2 visuals'. Microïds. 2008-08-31. Retrieved 2008-09-16.
  4. ^'Microïds announces Still Life 2'. Microïds. 2007-12-06. Retrieved 2008-03-27.
  5. ^'Microïds announces its games for Macintosh'. Microïds. 2009-04-15. Retrieved 2009-04-15.
  6. ^'Still Life 2 Teaser'. GamePlanets. 2008-06-24. Retrieved 2008-06-24.
  7. ^'Killer trailer for Still Life 2 released'. Adventure Gamers. 2008-06-20. Retrieved 2008-06-24.
  8. ^'Microïds opens its Still Life series official website'. Microïds. 2008-09-19. Retrieved 2008-09-19.
  9. ^'Microïds and GameCo unveil the Still Life 2 trailer contest winners' names'. Microïds. 2009-01-15. Archived from the original on 2009-02-21. Retrieved 2009-01-15.
  10. ^'Machinima contest : Let your imagination live, design the best Still Life 2 trailer!'. Microïds. 2008-12-08. Retrieved 2008-12-08.
  11. ^'Microïds unveil the video of Paloma's kidnapping'. Microïds. 2009-02-10. Archived from the original on 2009-02-21. Retrieved 2009-02-11.

External links[edit]

  • Still Life 2 at Microïds
  • Still Life 2 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Still_Life_2&oldid=924457784'
Still Life
Developer(s)Microïds
Publisher(s)
  • NA:The Adventure Company
Designer(s)Mathieu Larivière
Writer(s)Mathieu Larivière
Composer(s)Tom Salta
EngineVirtools
Platform(s)Microsoft Windows, Xbox
ReleaseMicrosoft Windows
Xbox
  • EU: June 3, 2005
Genre(s)Adventure
Mode(s)Single-player

Still Life is a 2005 adventure game by Microïds. Still Life is a sequel to Post Mortem. A sequel, Still Life 2, was released in 2009. The game has since sold 240,000 copies worldwide.[1]

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A major theme throughout the game is art, especially the technique of still life that the game is named after. The game also uses a storytelling device of switching back and forth between two player characters.

Gameplay[edit]

Plot[edit]

FBI Special Agent Victoria McPherson is investigating a series of brutal murders in 2004 Chicago. While visiting her father for Christmas she discovers an old notebook that belonged to her grandfather, private investigator Gustav McPherson. Victoria is surprised to learn that Gus had been involved with investigating a very similar series of murders in 1920s Prague. The player alternates between these two characters as they work to hunt down what seems to be the same serial killer more than 70 years apart.

In both cases the murderer targets sex trade workers: street prostitutes in Prague, and employees of an exclusive Chicago massage parlor and S&M club called the Red Lantern. The killer or killers are disguised in a dark cloak, top hat, and silver mask.

Gus eventually identifies the man responsible for the Prague murders, but the killer escapes justice and relocates to America. Near the end of the game Victoria discovers that similar murders occurred in 1931 Chicago and later in 1956 Los Angeles.

Still Life Gamache Movie

The identity of the 2004 Chicago killer is never revealed. Victoria encounters him several times, but never sees behind his mask. She does not believe he is the same person as the Prague killer, but rather a younger person who has been influenced by the Prague killer in some way. At the climax of the game, Victoria manages to shoot the Chicago killer, but he plunges into the Chicago river and does not surface. As the game ends, the Chicago police are still searching the river for the killer's body. Victoria plans to travel to Los Angeles to learn more about the 1956 killings.

A controversy surrounding the game is its lack of an ending. Originally planned as the second of a trilogy,[citation needed] with Post Mortem as the first, Still Life ends without revealing the villain. The story was meant to continue in a third game, but it seemed unlikely that the finalé would ever be made, as part of the development arm of Microïds in Canada was bought out by Ubisoft.[2] However, on December 6, 2007, Microïds announced the development of a sequel, Still Life 2, which was released in 2009.[3] On September 19, 2008 a new Still Life series website was opened, covering the three games.

Development[edit]

Still Life was made with Virtools applications;[4][5] the same software as Post Mortem and some other Microïds games. The point and click gameplay is also based on the first two games in the Syberia franchise.

Reception[edit]

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Reception
Aggregate scores
AggregatorScore
GameRankings75.77% (PC)[6]
68.68% (Xbox)[7]
Metacritic75/100 (PC)[8]
70/100 (Xbox)[9]
Review scores
PublicationScore
Eurogamer5/10[10]
GameSpot6.7/10[11]
IGN7/10[12]
X-Play[15]
Just AdventureA[13]
Computer Games Magazine[14]

Still Life Game Patch

According to Microïds, Still Life and its predecessor, Post Mortem, were commercial successes. The publisher reported combined global sales for the series above 500,000 units by September 2008.[16] The worldwide sell-through of Still Life alone surpassed 240,000 units by May 2009.[17]

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Still Life received fairly favorable reviews from critics. Its Metacritic scores are 75/100 for PC[8] and 70/100 for Xbox,[9] based on reviews by respectively 27 and 29 critics. Its GameRankings scores are 75.77% for PC[6] and 68.68% for Xbox,[7] based on reviews by respectively 35 and 31 critics. David Clayman of IGN commented: 'Still Life is an enjoyable albeit short diversion for fans of classic adventure games. As usual, this type of game controls better on a PC and character movement feels slow and clunky with the Xbox controller.'[12]Eurogamer's John Walker: 'There's a lot that Still Life does well, but in the same way adventure games were doing things well ten years ago. There is therefore no excuse for it to not manage other basic, fundamental elements when rehashing these decade-old ideas.'[10] Shannon Hall of Just Adventure: 'Anyone who loves a mystery and has an investigative mind will get many hours of pleasure from Still Life.'[13]Ryan Davis, writing for GameSpot: 'Its slavish dedication to convention will scratch the methodical, cerebral itch all diehard adventure game fans have. As a genre exercise, though, it exerts little energy to draw in new players.'[11]

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Still Life was a finalist for PC Gamer US's 'Best Adventure Game 2005' award, which ultimately went to Indigo Prophecy.[18]

In 2011, Adventure Gamers named Still Life the 20th-best adventure game ever released.[19]

See also[edit]

References[edit]

  1. ^'Encore to Release Still Life 2 - Sequel to Still Life'. Encore. PR Newswire. 2009-05-05. Archived from the original on 2009-05-22. Retrieved 2009-05-05.
  2. ^'Ubisoft Montréal enters into an agreement to acquire Microïds Canada's development operations'. Ubisoft. 2005-03-02. Retrieved 2008-07-03.
  3. ^'Microïds announces Still Life 2'. Microïds. 2007-12-06. Retrieved 2008-07-03.
  4. ^'Still Life project'. Virtools Applications. Archived from the original on May 28, 2007. Retrieved 2007-07-07.
  5. ^'Still Life Review'(PDF). Virtools Applications/ Adventure Gamers. 2004-12-20. Retrieved 2008-07-03.
  6. ^ ab'Still Life for PC'. GameRankings. Retrieved 2 December 2014.
  7. ^ ab'Still Life for Xbox'. GameRankings. Retrieved 2 December 2014.
  8. ^ ab'Still Life for PC Reviews'. Metacritic. Retrieved 2 December 2014.
  9. ^ ab'Still Life for Xbox Reviews'. Metacritic. Retrieved 2 December 2014.
  10. ^ abWalker, John (1 August 2005). 'Still Life'. Eurogamer. Retrieved 2 December 2014.
  11. ^ abDavis, Ryan (1 June 2005). 'Still Life Review'. GameSpot. Retrieved 2 December 2014.
  12. ^ abClayman, David (14 June 2005). 'Still Life'. IGN. Retrieved 2 December 2014.
  13. ^ abHall, Shannon (19 May 2005). 'Still Life'. Just Adventure. Retrieved 2 December 2014.
  14. ^Martin, Tiffany. 'Gruesome and Gory, and Leaving You Wanting More'. Computer Games Magazine (177). Archived from the original on November 8, 2011.
  15. ^Stevens, Tim (May 24, 2005). 'Still Life Review'. X-Play. Archived from the original on May 26, 2005.
  16. ^'Microïds annonce l'ouverture du site officiel de la série Still Life' (Press release) (in French). Microïds. September 19, 2008. Archived from the original on June 3, 2009.
  17. ^'Encore to Release Still Life 2 - Sequel to Still Life' (Press release). Los Angeles: Reuters. May 5, 2009. Archived from the original on February 21, 2011.
  18. ^Staff (March 2006). 'The Twelfth Annual PC Gamer Awards'. PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.
  19. ^AG Staff (December 30, 2011). 'Top 100 All-Time Adventure Games'. Adventure Gamers. Archived from the original on June 4, 2012.

External links[edit]

Still Life Game Machine

  • Still Life's original official website - Captured by the Internet Archive, March 29, 2005
  • Still Life, at Microïds
  • Still Life at MobyGames

Still Life Gamache

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Still_Life_(video_game)&oldid=921928513'