10.04.2020

Activate Developer Console In Mac Os Ren Py Games

Activate Developer Console In Mac Os Ren Py Games 9,6/10 5519 reviews
  1. Activate Developer Console In Mac Os Ren Py Games Download
  2. Activate Developer Console In Mac Os Ren Py Games 2017

This page details the steps necessary to hex-edit your Borderlands 2/TPS game to allow mods, and enable the console so that you can actually execute them.

  • Part 1: Console Access
  • Part 2: Patching Game
    • Patching Methods
      • For Windows
  • Part 3: File Execution

You should now be able to access your interactive Python console from PyCharm itself on Mac OS Sierra and it works like a charm. This solution is tested on both system based python compiler and virtual environment setting of PyCharm (both of which are presented during project creation wizard) and hence should be fine no matter what. Possible duplicate of How to open a file on mac OSX 10.8.2 in python – Ben Oct 10 '13 at 14:08 1 So, you didn't get the answer you wanted in the first question so you just asked again? For Developers. It's possible to use the Ren'Py launcher to build a Mac OS X application containing a game that you developed. Once downloaded and unzipped, a user can then just click on your application to start it, without needing to interact with the launcher itself.

BLCMM is the latest community tool to manage mods and enable these features. For 99% of people, BLCMM will do just about everything detailed on this page, and it's all you need to install in order to start using BL2/TPS mods. You'll want to be using BLCMM to manage your mods anyway, so we would highly recommend just using that. If you don't want to use BLCMM, or install Java, though, this page should detail the steps needed to do this all by hand.

When BLCMM starts for the first time, it will give you a window with the option to hex-edit your game executable (which will allow mods to be run), and set a hotkey with which to open the console (so that you can actually execute the patches). Once BLCMM is running, that screen will be avialable again with even more options, at Tools -> Setup game files for mods. Most of the extra options are performance tweaks which it makes to your INI files, but for Windows users, there will also be an experimental auto-patch-execute which can be installed, courtesy c0dyc0de.

You can also use that Tools -> Setup game files for mods menu to revert any of those changes, to bring Borderlands 2/TPS to their pre-modding states.

Everything which follows shouldn't actually be necessary, but in case you're curious about the older versions, or want to try your hand at doing things manually, it'll remain on this page for now.

Shadow's Tutorial:

This part is automated by the BLCMM

Enabling the Console

The console can be enabled in the willowinput.ini in:

  • documents/my games/'X'/willowgame/config/ for Windows.
  • library/application support/'X'/willowgame/config/ for Mac.
  • ~/.local/share/aspyr-media/'X'/willowgame/config/ for Linux.

The 'X' must be replaced by either borderlands 2 or borderlands the pre-sequel, depending on which game you want to work on.

Once you find the file, use a text editor to access its contents.

  • Use Edit>Find or Ctrl+F or Cmd+F and find [Engine.Console].
  • Under this, you will see ConsoleKey= and TypeKey=.

You can set these keys to any key of your choosing, however it's best to do ConsoleKey=Tilde and TypeKey=Backslash, since these keys are generally not used for anything else.

On the QWERTY (Standard) Keyboard Tilde is the key left of 1 and above TAB, Backlash is the key above Enter, below 'Return' and right of }].

Once you've set the keys, while in-game pressing the ConsoleKey will open the console with a log at the top of the screen, and pressing the TypeKey will open the console with just a command line at the bottom of the screen.

Uses and Limitations

Here is a list of Console Commands

At this point, the console can be used in a very limited way. Here are some of the commands that can be used:

  • Shot
  • TiledShot
  • Stat FPS
  • ToggleHud
  • Quit

If you try to use a command that doesn't exist, or a command you don't have access to, it will simply type into the game chat instead of running them.

From this moment on, BORDERLANDSGAME will be used to represent the directory of your game files
(either Borderlands 2 or borderlandspresequel)

To access BORDERLANDSGAME:

  1. Go to your Steam Library
  2. Right-Click on the game
  3. Click Properties at the bottom of the list
  4. Go to the Local Files tab
  5. Click Browse Local Files

Patching Methods

All of these methods involve changing the non-writable memory of the game's executable so that the console is unrestricted. They all use different methods to change specific values, some can work while the game is running temporarily, others work by editing the executable itself.

Cross-Platform: BLCMM

As mentioned at the top, BLCMM can do this easily on its own. Click on the link for installation instructions!

For Windows

Hex Editing

This method uses a hex editor to permanently edit the executable so that the console is fully unlocked.
Should work for all platforms, you may need a different hex editor if on non-windows.

Activate Developer Console In Mac Os Ren Py Games Download

  1. Go to BORDERLANDSGAME/Binaries/Win32.
  2. BACK UPBorderlands2.exe or BorderlandsPreSequel.exe.
  3. Install a Hex Editor.
  4. Open Borderlands2.exe or BorderlandsPreSequel.exe in the Hex Editor.
  5. Click the dropdown menu Search and go to Replace
    (Or use Ctrl+R)
  6. Set it to Hex Values.
  7. Replace 83 C4 0C 85 C0 75 1A 6A with 83 C4 0C 85 FF 75 1A 6A.
  8. Replace 73 00 61 00 79 00 with 00 00 00 00 00 00.
  9. Save changes.

Hex Multitool

This method uses c0dycode's Hex Multitool
Does basically the same as the UCP Filter Tool but doesn't offer any mod organizing.
Also has some additional patches like maximum currency, level and turning off sanity checks.
Run the Multiool executable, select your Borderlands2.exe and/or BorderlandsPreSequel.exe, select your prefered options and click apply.

The Patcher

This method uses the Patcher
Which will automatically hex edit the executable and set your ConsoleKey (as already done in Part 1)
Run the Patcher executable and follow any prompts, there should be help information given.

Cheat Engine (Non-Permanent)

If you are on Windows, you can still enable all of the blocked commands using Cheat Engine Scripts.

  1. Open UnlockConsole.CT in Cheat Engine
  2. Once either Borderlands 2 or Borderlands: The Pre-Sequel is running.
  3. Click the monitor icon in the top left in Cheat Engine
  4. Select Borderlands2.exe or BorderlandsPreSequel.exe in the process list
  5. Click Open
  6. Check Disable Console Say and Unlock Set Utility.
  7. Close Cheat Engine

This must be repeated every time you use mods, so it is non-permanent.

Activate Developer Console In Mac Os Ren Py Games 2017

Downloads for Cheat Engine can be found Here
A download without installer is available for Cheat Engine 6.6

Autohotkey (Non-Permanent)

This script is deprecated in favor of the autoexec code available via BLCMM. The autohotkey script will enable developer commands and bypass the sanity check in addition to regularly patching the game. It will also automatically execute the patch file so you don't have to type it. Must be run every time you wish to use patched features or mods.

Aug 31, 2017  I thought about getting a Windows PC earlier this year, as there no Mac that was capable of VR gaming, due to the sub-optimal GPUs. All that changed when I saw the WWDC keynote, where Industrial Light & Magic demonstrated how the 2017 27-inch iMac could pump out excellent VR visuals with the HTC Vive. Mac mini gaming 2017.

To use C0dyCode's Autohotkey Script to patch the game:

  1. Download an appropriate version of the Autohotkey script
  2. Follow Cody's instructions

For Mac & Linux

The BL2 UHD update has temporarily broken BLCMMs hex-editing. The old method of editing/replacing engine.upk doesn't work anymore, but Mac can still be patched (not sure about Linux)

On Mac, while on Finder, do the keyboard shortcut 'CTRL/Command + Shift + G' and paste in ~/Library/Application Support/Steam/steamapps/common/Borderlands 2/Borderlands2.app/Contents/MacOS/. You should see a Unix executable named BL2. Open this file in your preferred hex-editing tool (ex: Hex Fiend). Search for 73 00 00 00 61 00 00 00 79 00 00 00 using the 'Find' function, and replace the 73, 61, and 79 with 00, then save. BL2 should now be ready to execute mods.

As with Windows, BLCMM is the preferred method for doing this, but you can still use the old methods if you like. Details are available on apocalyptech's page, or via this reddit post.

Exec Command

Place any mods you want to use inside 'BORDERLANDSGAME/Binaries' (more specifically for Mac, Borderlands 2/Contents/GameData/Binaries)

Launch the game and once you are at the main menu (past any loading screens) run exec FileName. (including the extension at the end, such as .txt or .blcm

The extension must also be included (usually .txt or .blcm, sometimes there is no extension)
You will need to do this every time you launch the game.