Activate Developer Console In Mac Os Ren Py Games
- Activate Developer Console In Mac Os Ren Py Games Download
- Activate Developer Console In Mac Os Ren Py Games 2017
This page details the steps necessary to hex-edit your Borderlands 2/TPS game to allow mods, and enable the console so that you can actually execute them.
- Part 1: Console Access
- Part 2: Patching Game
- Patching Methods
- For Windows
- Patching Methods
- Part 3: File Execution
You should now be able to access your interactive Python console from PyCharm itself on Mac OS Sierra and it works like a charm. This solution is tested on both system based python compiler and virtual environment setting of PyCharm (both of which are presented during project creation wizard) and hence should be fine no matter what. Possible duplicate of How to open a file on mac OSX 10.8.2 in python – Ben Oct 10 '13 at 14:08 1 So, you didn't get the answer you wanted in the first question so you just asked again? For Developers. It's possible to use the Ren'Py launcher to build a Mac OS X application containing a game that you developed. Once downloaded and unzipped, a user can then just click on your application to start it, without needing to interact with the launcher itself.
BLCMM is the latest community tool to manage mods and enable these features. For 99% of people, BLCMM will do just about everything detailed on this page, and it's all you need to install in order to start using BL2/TPS mods. You'll want to be using BLCMM to manage your mods anyway, so we would highly recommend just using that. If you don't want to use BLCMM, or install Java, though, this page should detail the steps needed to do this all by hand.
When BLCMM starts for the first time, it will give you a window with the option to hex-edit your game executable (which will allow mods to be run), and set a hotkey with which to open the console (so that you can actually execute the patches). Once BLCMM is running, that screen will be avialable again with even more options, at Tools -> Setup game files for mods
. Most of the extra options are performance tweaks which it makes to your INI files, but for Windows users, there will also be an experimental auto-patch-execute which can be installed, courtesy c0dyc0de.
You can also use that Tools -> Setup game files for mods
menu to revert any of those changes, to bring Borderlands 2/TPS to their pre-modding states.
Everything which follows shouldn't actually be necessary, but in case you're curious about the older versions, or want to try your hand at doing things manually, it'll remain on this page for now.
Shadow's Tutorial:
This part is automated by the BLCMM
Enabling the Console
The console can be enabled in the willowinput.ini
in:
documents/my games/'X'/willowgame/config/
for Windows.library/application support/'X'/willowgame/config/
for Mac.~/.local/share/aspyr-media/'X'/willowgame/config/
for Linux.
The 'X' must be replaced by either borderlands 2
or borderlands the pre-sequel
, depending on which game you want to work on.
Once you find the file, use a text editor to access its contents.
- Use
Edit>Find
orCtrl
+F
orCmd
+F
and find[Engine.Console]
. - Under this, you will see
ConsoleKey=
andTypeKey=
.
You can set these keys to any key of your choosing, however it's best to do ConsoleKey=Tilde
and TypeKey=Backslash
, since these keys are generally not used for anything else.
On the QWERTY (Standard) Keyboard Tilde
is the key left of 1
and above TAB
, Backlash
is the key above Enter
, below 'Return' and right of }]
.
Once you've set the keys, while in-game pressing the ConsoleKey
will open the console with a log at the top of the screen, and pressing the TypeKey
will open the console with just a command line at the bottom of the screen.
Uses and Limitations
Here is a list of Console Commands
At this point, the console can be used in a very limited way. Here are some of the commands that can be used:
Shot
TiledShot
Stat FPS
ToggleHud
Quit
If you try to use a command that doesn't exist, or a command you don't have access to, it will simply type into the game chat instead of running them.
From this moment on, BORDERLANDSGAME
will be used to represent the directory of your game files
(either Borderlands 2
or borderlandspresequel
)
To access BORDERLANDSGAME
:
- Go to your Steam Library
- Right-Click on the game
- Click Properties at the bottom of the list
- Go to the Local Files tab
- Click Browse Local Files
Patching Methods
All of these methods involve changing the non-writable memory of the game's executable so that the console is unrestricted. They all use different methods to change specific values, some can work while the game is running temporarily, others work by editing the executable itself.
Cross-Platform: BLCMM
As mentioned at the top, BLCMM can do this easily on its own. Click on the link for installation instructions!
For Windows
Hex Editing
This method uses a hex editor to permanently edit the executable so that the console is fully unlocked.
Should work for all platforms, you may need a different hex editor if on non-windows.
Activate Developer Console In Mac Os Ren Py Games Download
- Go to
BORDERLANDSGAME/Binaries/Win32
. - BACK UP
Borderlands2.exe
orBorderlandsPreSequel.exe
. - Install a Hex Editor.
- Open
Borderlands2.exe
orBorderlandsPreSequel.exe
in the Hex Editor. - Click the dropdown menu
Search
and go toReplace
(Or useCtrl
+R
) - Set it to
Hex Values
. - Replace
83 C4 0C 85 C0 75 1A 6A
with83 C4 0C 85 FF 75 1A 6A
. - Replace
73 00 61 00 79 00
with00 00 00 00 00 00
. - Save changes.
Hex Multitool
This method uses c0dycode's Hex Multitool
Does basically the same as the UCP Filter Tool but doesn't offer any mod organizing.
Also has some additional patches like maximum currency, level and turning off sanity checks.
Run the Multiool executable, select your Borderlands2.exe
and/or BorderlandsPreSequel.exe
, select your prefered options and click apply.
The Patcher
This method uses the Patcher
Which will automatically hex edit the executable and set your ConsoleKey
(as already done in Part 1)
Run the Patcher executable and follow any prompts, there should be help information given.
Cheat Engine (Non-Permanent)
If you are on Windows, you can still enable all of the blocked commands using Cheat Engine Scripts.
- Open
UnlockConsole.CT
in Cheat Engine - Once either Borderlands 2 or Borderlands: The Pre-Sequel is running.
- Click the monitor icon in the top left in Cheat Engine
- Select
Borderlands2.exe
orBorderlandsPreSequel.exe
in the process list - Click
Open
- Check
Disable Console Say
andUnlock Set Utility
. - Close Cheat Engine
This must be repeated every time you use mods, so it is non-permanent.
Activate Developer Console In Mac Os Ren Py Games 2017
Downloads for Cheat Engine can be found Here
A download without installer is available for Cheat Engine 6.6
Autohotkey (Non-Permanent)
This script is deprecated in favor of the autoexec code available via BLCMM. The autohotkey script will enable developer commands and bypass the sanity check in addition to regularly patching the game. It will also automatically execute the patch file so you don't have to type it. Must be run every time you wish to use patched features or mods.
Aug 31, 2017 I thought about getting a Windows PC earlier this year, as there no Mac that was capable of VR gaming, due to the sub-optimal GPUs. All that changed when I saw the WWDC keynote, where Industrial Light & Magic demonstrated how the 2017 27-inch iMac could pump out excellent VR visuals with the HTC Vive. Mac mini gaming 2017.
To use C0dyCode's Autohotkey Script to patch the game:
- Download an appropriate version of the Autohotkey script
- Follow Cody's instructions
For Mac & Linux
The BL2 UHD update has temporarily broken BLCMMs hex-editing. The old method of editing/replacing engine.upk
doesn't work anymore, but Mac can still be patched (not sure about Linux)
On Mac, while on Finder, do the keyboard shortcut 'CTRL/Command + Shift + G' and paste in ~/Library/Application Support/Steam/steamapps/common/Borderlands 2/Borderlands2.app/Contents/MacOS/
. You should see a Unix executable named BL2
. Open this file in your preferred hex-editing tool (ex: Hex Fiend). Search for 73 00 00 00 61 00 00 00 79 00 00 00
using the 'Find' function, and replace the 73, 61, and 79 with 00, then save. BL2 should now be ready to execute mods.
As with Windows, BLCMM is the preferred method for doing this, but you can still use the old methods if you like. Details are available on apocalyptech's page, or via this reddit post.
Exec Command
Place any mods you want to use inside 'BORDERLANDSGAME/Binaries' (more specifically for Mac, Borderlands 2/Contents/GameData/Binaries
)
Launch the game and once you are at the main menu (past any loading screens) run exec FileName
. (including the extension at the end, such as .txt
or .blcm
The extension must also be included (usually .txt
or .blcm
, sometimes there is no extension)
You will need to do this every time you launch the game.