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Is a free and open-source, real-time strategy game under development by Wildfire Games. It is a historical war and economy game focusing on the years between 500 BC and 1 BC for the first part, and a planned second part for the years 1 AD to 500 AD. The game is cross-platform, playable on Windows, macOS, FreeBSD.

Is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Play this online bingo game from Masque Publishing. Play Bingo for free online at Games.com. Grab your virtual stamper and play free online Bingo gam.

0 A.D.
Developer(s)Wildfire Games
Publisher(s)Wildfire Games
EnginePyrogenesis
Platform(s)Linux
macOS
Microsoft Windows
ReleaseApril 1, 2010; 10 years ago
Genre(s)Real-time strategy
Mode(s)Multiplayer
single-player

0 A.D.[a] is a free and open-source, real-time strategy game under development by Wildfire Games. It is a historical war and economy game focusing on the years between 50 BCE and 1 BCE for the first part, and a planned second part for the years 1 CE to 500 CE.[1][2] The game is cross-platform, playable on Windows, macOS, FreeBSD, Linux, and OpenBSD.[3] It is entirely free and open-source, using the GPLv2+license for the game engine and CC BY-SA for the game art.

Gameplay[edit]

A Roman town (Alpha 23)
The Cycladic Archipelago island map

0 A.D. features the real-time strategy gameplay components of building a base, economic development, training an army, combat, and technology research.[4][2] The game includes multiple units and buildings specific to each civilization as well as both land and naval units.[5]

During the game, the player advances from 'village phase', to 'town phase', to 'city phase'. The phases represent the sizes of settlements in history, and every phase unlocks new units, buildings and technologies.

Multiplayer functionality is implemented using peer-to-peer networking, without a central server.[6]

Development[edit]

0 A.D. originally began as a comprehensive total conversion mod concept for Age of Empires II: The Age of Kings in June 2001. With limited design capabilities, the team soon turned to trying to create a full independent game based on their ideas.[7]

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On 10 July 2009, Wildfire Games released source code for 0 A.D. under the GPL 2+, and made the art content available under the CC BY-SA.[8][9]

There were about ten to fifteen people working on 0 A.D. around 23 March 2010, but since development started over 100 people have contributed.[10]

That extra vertical real estate is surprisingly noticeable and useful, especially browsing the web or reading Slack. Gaming laptop or mac Battery life has improved as well—we managed 12.5 hours during normal use (web browsing, watching videos, editing documents). Other small updates like better cooling and a 4K screen that supports HDR video make it a very compelling machine.

On 5 September 2013, an Indiegogocrowdfunding campaign was started with a US$160,000 goal. They raised a total of US$33,251 to be used to hire a programmer.[11][12] The majority of the finances are managed by the Software in the Public Interest organisation.

There is no official release date set for the finished version.[13]

Reception[edit]

For 2010, 0 A.D. received an honorable mention for Player's Choice Upcoming Indie Game of the Year. 0 A.D. has been generally well received.[14] It was voted as LinuxQuestions.org 'Open Source Game of the Year for 2013'.[15]

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See also[edit]

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References[edit]

Notes
Citation

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  1. ^Yaron, Oded (8 August 2010). '0AD: לוקחים את ההיסטוריה ברצינות' [0 A.D.: Taking History Seriously] (in Hebrew). Ha'aretz. Archived from the original on 5 August 2011. Retrieved 21 July 2011.
  2. ^ abMcElroy, Justin (13 July 2010). 'The Joystiq Indie Pitch: 0 A.D.' The Joystiq Indie. Archived from the original on 4 April 2012. Retrieved 17 July 2011.
  3. ^Tozzi, Christopher (13 October 2009). '0 A.D. Promises Real Gaming for Ubuntu'. The Var Guy. Archived from the original on 20 August 2011. Retrieved 17 July 2011.
  4. ^'0 A.D. – PC – IGN'. IGN. Retrieved 29 August 2019.
  5. ^Knight, John (1 January 2011). '0 A.D.—Stunning Real-Time Strategy Game'. Linux Journal. Retrieved 31 August 2019.
  6. ^Scipii (17 December 2009). 'Wildfire Games Interview'. HeavenGames. Retrieved 31 August 2019.
  7. ^Adams, Jason (14 June 2006). 'A First-Look at 0 A.D.' GameDev.net. Retrieved 31 August 2019.
  8. ^'0 A.D. Goes Open Source'. Slashdot. 15 July 2009. Retrieved 29 August 2019.
  9. ^'Real-time strategy game 0 A.D. goes open source'. The H Open Source. 14 July 2009. Archived from the original on 26 September 2018. Retrieved 31 August 2019.
  10. ^Tozzi, Christopher (23 May 2010). 'RTS Game 0 A.D. Needs You!'. The Var Guy. Archived from the original on 30 March 2012. Retrieved 21 July 2011.
  11. ^Dubowy, Liane M. (5 September 2013). 'Neues Release des Echtzeitstrategiespiels 0 A.D.' (in German). Heise.de. Retrieved 31 August 2019. Die Spieleschmiede Wildfire Games hat eine neue Version ihres klassischen Echtzeitstrategiespiels 0 A.D. für Linux, Windows und Mac OS X veröffentlicht. Mit Hilfe einer Crowdfunding-Kampagne soll außerdem die Entwicklung des Spiels beschleunigt werden.
  12. ^'0 A.D. Fundraiser (now closed)'. Retrieved 29 August 2019.
  13. ^Ridgwell, Ian (20 June 2011). 'An interview with Wildfire Games'. Geek Haven. Archived from the original on 28 June 2011. Retrieved 15 July 2011.
  14. ^Brookes, Tim (25 October 2010). '8 Awesome Free Open-Source Games You Can Enjoy On Windows, Mac and Linux'. Make Use Of. Archived from the original on 5 August 2011. Retrieved 21 July 2011.
  15. ^'2013 LinuxQuestions.org Members Choice Award Winners'. 5 February 2014. Archived from the original on 7 February 2014. Retrieved 8 February 2014.

External links[edit]

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